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 Smexy’s EVERYTHING YOU NEED TO KNOW ABOUT A COUNTY (PART III - AFTER BATTLE)

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SilentN

SilentN


Posts : 27
Join date : 2009-11-21
Age : 38

Smexy’s EVERYTHING YOU NEED TO KNOW ABOUT A COUNTY (PART III - AFTER BATTLE) Empty
PostSubject: Smexy’s EVERYTHING YOU NEED TO KNOW ABOUT A COUNTY (PART III - AFTER BATTLE)   Smexy’s EVERYTHING YOU NEED TO KNOW ABOUT A COUNTY (PART III - AFTER BATTLE) EmptyMon Jan 11, 2010 7:43 am

(3) AFTER BATTLE


First of all, congratulations, you’ve gotten your very own county. I know it is a very tiring 9-hour process, but there will be just a few more very minor things that you really need to do before you get your rest.


1) Appease
– Your County’s Unpatriotic status will be at 100%. Bring it down to 0, as well as bringing up your allegiance to a higher level. Otherwise your County will be extremely vulnerable to attacks from other players.

2) Troops Relocation - The fortifications will be restored to 0, so you might not want to station your troops in the county. It is advisable to move them back to your cities with some fortifications built, unless you are very confident that none is going to attack you any soon.
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» Smexy’s EVERYTHING YOU NEED TO KNOW ABOUT A COUNTY (PART II - BATTLE STRATEGIES)
» Smexy’s EVERYTHING YOU NEED TO KNOW ABOUT A COUNTY (PART I - PREPARATION)
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